Detroit casinos report $114.1 million in May revenue

0
3

DETROIT – The city’s three commercial casinos generated $114.09 million in revenue in May, according to figures released Monday by the Michigan Gaming Control Board.

Table games and slot machines accounted for $113.31 million, while retail sports betting produced $781,668 in qualified adjusted gross receipts (QAGR).

The casinos’ May market shares were:

  • MGM Grand Detroit: 46%
  • MotorCity Casino: 32%
  • Hollywood Casino at Greektown: 22%

Table Games and Slots

Revenue from table games and slots rose 0.5% from May 2025 but declined 4.0% from April 2026. For the year through May 31, revenue increased 1.2% compared with the same period in 2025.

Year‑over‑year results by property:

  • MGM Grand Detroit: down 0.7% to $52.77 million
  • MotorCity Casino: up 4.8% to $35.55 million
  • Hollywood Casino at Greektown: down 2.6% to $24.99 million

The casinos paid $9.18 million in state gaming taxes in May, slightly above the $9.13 million paid in May 2025. They also submitted $13.5 million in wagering taxes and development agreement payments to the City of Detroit.

Retail Sports Betting

Detroit casinos reported $7.21 million in retail sports betting handle for May. Total gross receipts reached $799,787, while QAGR fell 39.0% from May 2025 and 6.7% from April 2026.

May QAGR by casino:

  • MGM Grand Detroit: $175,394
  • MotorCity Casino: $348,912
  • Hollywood Casino at Greektown: $257,362

Sports betting activity generated $29,547 in state taxes and $36,113 in wagering taxes for the city.

Fantasy Contests

Fantasy contest operators reported $522,402 in adjusted revenues for April 2026 and paid $43,882 in taxes.

Previous articleMLB Game Preview: Tampa Bay Rays (41-27) vs. Los Angeles Dodgers (45-27)
Next articleMassachusetts Gaming Commission launches public awareness campaign on legal gambling
Gaming Editor
Profile: A dedicated gaming‑industry analyst with a comprehensive understanding of the business, technology, and cultural forces shaping modern interactive entertainment. This columnist provides in‑depth coverage that blends market analysis, development trends, and player‑behavior insights to explain how studios, platforms, and emerging technologies influence the global gaming ecosystem. Background: With extensive experience covering the gaming sector, the columnist has contributed to major digital media outlets and industry publications, offering perspective on studio strategy, hardware innovation, esports growth, and the economics of game development. A background in journalism, analytics, and interactive media supports a methodical approach to evaluating industry shifts, tracking long‑term trends, and interpreting the impact of new technologies. Signature Coverage Areas: Market trends, platform strategy, and industry forecasting Game‑development pipelines, studio acquisitions, and publishing models Esports growth, competitive‑scene analysis, and organizational strategy Player‑engagement data, monetization models, and community dynamics Technological innovation, including AI, VR/AR, cloud gaming, and engine evolution Style & Approach: The writing emphasizes clarity, accuracy, and accessibility — translating complex business models, technical concepts, and market data into insights that resonate with both industry professionals and everyday players. Each column reflects a commitment to balanced reporting, thoughtful evaluation, and a deep appreciation for the creativity, innovation, and global reach of the gaming industry.