Michigan iGaming and Sports Betting Revenue Hits $301 Million in May

0
89

Michigan’s commercial and tribal internet gaming operators reported $301.43 million in gross receipts from iGaming and internet sports betting in May, marking a 3.7% increase over April’s total.

Monthly Gross Receipts

  • iGaming revenue reached $251.47 million, up from $248.1 million in April.
  • Sports betting gross receipts totaled $49.96 million, an increase from $42.6 million in the previous month.

Monthly Adjusted Gross Receipts (AGR)

  • Combined AGR for iGaming and internet sports betting amounted to $271.8 million in May.
    • iGaming AGR: $236.2 million (+1.3% from April).
    • Sports betting AGR: $35.6 million (+32.9% from April).
  • Year-over-year, iGaming AGR surged 32.2%, while sports betting AGR rose 26.6% compared to May 2024.

Monthly Handle

  • Internet sports betting handle totaled $386.1 million, reflecting a 7.6% decline from $417.6 million in April.

State Taxes and Payments

Michigan operators remitted $51.1 million in state taxes and payments in May, including:

  • iGaming taxes and fees: $49.1 million
  • Sports betting taxes and fees: $2.0 million

City of Detroit Taxes and Payments

Detroit’s three commercial casinos paid $13.35 million in wagering taxes and municipal service fees:

  • iGaming taxes and fees: $12.7 million
  • Sports betting taxes and fees: $651,441

Tribal Operator Payments

Michigan’s tribal operators reported $5.8 million in payments to their respective governing bodies in May.

Additional Information

A detailed revenue distribution table is available on the Michigan Gaming Control Board (MGCB) website.

As of May 2025, 15 commercial and tribal operators are authorized to offer iGaming and/or internet sports betting in Michigan. Currently:

  • 12 operators provide internet sports betting.
  • 15 operators offer iGaming.
  • Individual operator results are published on the MGCB website.
Previous articleAttorneys General Unite to Close Online Gambling Loophole
Next articleTAB Fined $4 Million for Violating Spam Laws
Gaming Editor
Profile: A dedicated gaming‑industry analyst with a comprehensive understanding of the business, technology, and cultural forces shaping modern interactive entertainment. This columnist provides in‑depth coverage that blends market analysis, development trends, and player‑behavior insights to explain how studios, platforms, and emerging technologies influence the global gaming ecosystem. Background: With extensive experience covering the gaming sector, the columnist has contributed to major digital media outlets and industry publications, offering perspective on studio strategy, hardware innovation, esports growth, and the economics of game development. A background in journalism, analytics, and interactive media supports a methodical approach to evaluating industry shifts, tracking long‑term trends, and interpreting the impact of new technologies. Signature Coverage Areas: Market trends, platform strategy, and industry forecasting Game‑development pipelines, studio acquisitions, and publishing models Esports growth, competitive‑scene analysis, and organizational strategy Player‑engagement data, monetization models, and community dynamics Technological innovation, including AI, VR/AR, cloud gaming, and engine evolution Style & Approach: The writing emphasizes clarity, accuracy, and accessibility — translating complex business models, technical concepts, and market data into insights that resonate with both industry professionals and everyday players. Each column reflects a commitment to balanced reporting, thoughtful evaluation, and a deep appreciation for the creativity, innovation, and global reach of the gaming industry.