AGA Report: Illegal Gambling Still Grips Nearly One-Third of U.S. Market

0
186

WASHINGTON, D.C. — A new analysis from the American Gaming Association (AGA) reveals that illegal and unregulated gambling continues to siphon off a massive share of the U.S. gaming economy, accounting for $673.6 billion in annual wagers—nearly one-third (31.9%) of the total market.

Despite growth in the legal sector, the illegal market has surged 22% since 2022, fueled by:

  • Rising illegal iGaming activity
  • Proliferation of unregulated skill machines
  • Persistent offshore sports betting

Economic Impact

CategoryAnnual RevenueTax Losses
Illegal Gambling Market$53.9 billion$15.3 billion
Unregulated Skill Machines$30.3 billion$9.5 billion
Illegal Sports Betting$5 billion$1 billion

“Illegal gambling operators are thriving at the expense of American consumers, siphoning billions in tax revenue from state governments, and undercutting the efforts of the legal market,” said Bill Miller, AGA President and CEO. “It’s time for a national crackdown.”

Key Findings by Segment

Unregulated Skill Machines

  • Over 625,000 machines now operate in bars, restaurants, and convenience stores
  • Revenue up 7.7% since 2022
  • No oversight, no consumer protections, and $9.5B in lost state taxes

Illegal iGaming

  • Online slots and table games generated $18.6B, up 38% since 2022
  • Only 24% of iGamers now use exclusively legal sites, down from 52%
  • Dual usage (legal + illegal) has tripled in three years

Illegal Sports Betting

  • Americans wagered $84B with illegal bookies and offshore sportsbooks
  • Illegal sportsbooks’ market share dropped from 36% to 24%
  • Still, 1 in 10 bettors use illegal sources exclusively

“These bad actors operate in the shadows with zero consumer protections, no responsible gaming obligations, and no economic return to the communities they exploit,” Miller added. “Combating them requires stronger U.S. enforcement and international cooperation.”

Explore Legal Gaming by State

Visit the AGA’s State of Play Map for a comprehensive breakdown of licensed gaming activity across the U.S.

Methodology

The study was conducted by The Innovation Group for the AGA, based on a survey of 2,454 U.S. adults, combined with public data on legal gaming revenues and machine markets.

Previous articleMichigan Cracks Down on 15 Illegal Online Gambling Sites
Next articleIllinois Casino Revenue Surges in July 2025 as New Properties Drive Growth
Gaming Editor
Profile: A dedicated gaming‑industry analyst with a comprehensive understanding of the business, technology, and cultural forces shaping modern interactive entertainment. This columnist provides in‑depth coverage that blends market analysis, development trends, and player‑behavior insights to explain how studios, platforms, and emerging technologies influence the global gaming ecosystem. Background: With extensive experience covering the gaming sector, the columnist has contributed to major digital media outlets and industry publications, offering perspective on studio strategy, hardware innovation, esports growth, and the economics of game development. A background in journalism, analytics, and interactive media supports a methodical approach to evaluating industry shifts, tracking long‑term trends, and interpreting the impact of new technologies. Signature Coverage Areas: Market trends, platform strategy, and industry forecasting Game‑development pipelines, studio acquisitions, and publishing models Esports growth, competitive‑scene analysis, and organizational strategy Player‑engagement data, monetization models, and community dynamics Technological innovation, including AI, VR/AR, cloud gaming, and engine evolution Style & Approach: The writing emphasizes clarity, accuracy, and accessibility — translating complex business models, technical concepts, and market data into insights that resonate with both industry professionals and everyday players. Each column reflects a commitment to balanced reporting, thoughtful evaluation, and a deep appreciation for the creativity, innovation, and global reach of the gaming industry.