Detroit Casinos Report $112.3 Million in March Revenue

0
48

Detroit’s three commercial casinos generated $112.3 million in aggregate revenue in March, according to figures released by the Michigan Gaming Control Board.

Table games and slots accounted for $111.5 million, while retail sports betting produced $810,424 in qualified adjusted gross receipts (QAGR).

Market share for the month was:

  • MGM Grand Detroit: 47%
  • MotorCity Casino: 31%
  • Hollywood Casino at Greektown: 22%

Table Games and Slots

Revenue from table games and slots fell 4.5% compared with March 2025 but rose 11.5% from February 2026. For the first quarter, revenue was down 0.8% year‑over‑year.

Casino‑level results compared with March 2025 were:

  • MGM: down 3.5% to $51.9 million
  • MotorCity: down 2.7% to $34.9 million
  • Hollywood Casino at Greektown: down 8.9% to $24.7 million

The casinos paid $9.0 million in state gaming taxes in March, down from $9.5 million a year earlier. They also submitted $13.3 million in wagering taxes and development agreement payments to the City of Detroit.

Retail Sports Betting

Detroit casinos reported $8.95 million in retail sports betting handle for March. Total gross receipts were $826,098, with QAGR up 41.9% from March 2025 and 44.5% from February 2026.

March QAGR by casino:

  • MGM: $166,676
  • MotorCity: $218,643
  • Hollywood Casino at Greektown: $425,105

The casinos paid $30,634 in state taxes and $37,442 in wagering taxes to the City of Detroit from retail sports betting activity.

Fantasy Contests

Fantasy contest operators reported $491,317 in adjusted revenues for February 2026 and paid $41,271 in taxes.

Previous articleUFC Vegas 327 MMA Match Preview: Dominick Reyes (12-4-0) vs. Johnny Walker (21-8-0)
Next articleUFC Vegas 327 MMA Match Preview: Curtis Blaydes (18-4-0, 1 NC) vs. Josh Hokit (4-0-0)
Gaming Editor
Profile: A dedicated gaming‑industry analyst with a comprehensive understanding of the business, technology, and cultural forces shaping modern interactive entertainment. This columnist provides in‑depth coverage that blends market analysis, development trends, and player‑behavior insights to explain how studios, platforms, and emerging technologies influence the global gaming ecosystem. Background: With extensive experience covering the gaming sector, the columnist has contributed to major digital media outlets and industry publications, offering perspective on studio strategy, hardware innovation, esports growth, and the economics of game development. A background in journalism, analytics, and interactive media supports a methodical approach to evaluating industry shifts, tracking long‑term trends, and interpreting the impact of new technologies. Signature Coverage Areas: Market trends, platform strategy, and industry forecasting Game‑development pipelines, studio acquisitions, and publishing models Esports growth, competitive‑scene analysis, and organizational strategy Player‑engagement data, monetization models, and community dynamics Technological innovation, including AI, VR/AR, cloud gaming, and engine evolution Style & Approach: The writing emphasizes clarity, accuracy, and accessibility — translating complex business models, technical concepts, and market data into insights that resonate with both industry professionals and everyday players. Each column reflects a commitment to balanced reporting, thoughtful evaluation, and a deep appreciation for the creativity, innovation, and global reach of the gaming industry.